Archive for April, 2009

No More Drama in my Life

nodrama No More Drama in my LifeDrama-free guild.  How many times have I seen this in recruiting posts?

Is such a thing possible?  Are people even using the word correctly?

I have to assume that when people speak of a guild as being drama free, they’re referring to the third definition here: “a state, situation, or series of events involving interesting or intense conflict of forces”.  And further, they aren’t saying that such a state isn’t possible within the guild.  This would imply that the leadership maintain an iron-fisted grip upon the membership.  They are saying that their members are not prone to exacerbating such situations and/or that the situations are dealt with quickly and decisively.

But to eliminate drama itself from a MMOPRG?  Isn’t that a contradiction in terms?  Everything we do in-game is driven by conflicting forces (even if it’s conflicting forces between a farmer and a Kobold).

I think the whole issue of drama comes from a lack of visual interaction between players in an MMORPG.  Think back to the last face-to-face argument you had with someone.  In your choice of words, in your body language, how did things change based upon what you saw in the other person.  If you said something hurtful, did their reaction perhaps discourage you from going further?  If you admitted fault, did the change in their demeanor feel rewarding?

Even with voice chat, you just don’t get this.  Certainly Ventrilo and TeamSpeak help, as vocal inflection adds depth that SHOUTING and *emphasizing* and even swearing ffs in chat cannot, but it still falls short of face-to-face interaction.

Is it a sweeping generalization to say that if you could see the faces of your guild members, most of the in-game drama just wouldn’t happen, or would flare down as quickly as up?  Would you still say the same things to people in-game if you could see their face, see their reactions to your behaviour?

I am not in any way suggesting that Blizzard go and put video chat into WoW.  We don’t need a repeat of the time-suck that was patch 2.2.  Yet something within me yearns for people to act as though their words and actions im-game had real impact upon the recipients in real life.

Because they do.

Backlog cleared…

I’ve cleared out all of the old articles I wrote but never published.

The goal from here on in is to do 2-3 articles a week consistently.  If you want to keep up, follow the blog on twitter or subscribe to the RSS feed.

Cheers

10 vs 25

One of the things I’m mulling over is whether 10 or 25 man raids make the most sense for Cold Comfort.

The benefits are fairly obvious: less people means less management (and less drama, but this is going to be a “drama free guild”, right?  *cough*)

The downsides are a little more subtle.  Depending on what you’re trying to get out of raiding in WoW, 10 man may be perfect for you or forever one step removed from where you want to me.

Firstly, a myth needs to be dispelled.  There are two progression paths in WoW since WotLK was released, not one.  It doesn’t go Naxx-10 to Naxx-25 to Ulduar-10 to Ulduar 25.  If you choose to take that route, you’ll will find the content easier because you’ll be constanly getting small upgrades to your gear, but it wasn’t the intended path. Read the rest of this entry »

[LFG] [Foobar:70] LF any Level 70 Raid

noob [LFG] [Foobar:70] LF any Level 70 Raid

I keep seeing this sort of thing in LFG, and I just don’t get it.

I get the obvious motivation behind it – people who have just upgraded to WotLK think that they can get a nice set of tier 4/5/6 that will make their leveling experience in Northrend quicker than using quest-provided greens.

If you’re one of these people, listen up cupcake.  I gots some learning for you. Read the rest of this entry »

PUGs and Loot

Surprisingly Accurate

Surprisingly Accurate

My opinion on running with out-of-guild members takes two polarized forms, driven mainly by the nature of fair loot distribution among all contributing members of the group.

For anything that does not use the guild’s loot system (EP/GP in this case), PUGs are fine, to be encouraged even.  Running a heroic with four guild members and one PUG has two clear benefits for me:

  • it raises the profile of the guild on the realm, which may result in applications when people move on from their current guild
  • it increases the chance that we’ll run into an unguilded person who would be suitable for recruitment

For anything where loot is distributed by simple need/greed, these benefits outweigh the potential for ending up with a sub-par player who you end up dragging through the instance as if you were 4-manning the place.

However, for anything that uses the guild loot system, all-guild should be your goal. Read the rest of this entry »

“My Guild Won’t Let Me”

an interesting post from Fel Fire, a warlock blog that I found via a post on World of Matticus (who also dedicates posts to the topic of Guild Management on a not-too-infrequent basis).  Well worth the read:

http://felfire.wordpress.com/2009/01/05/my-guild-wont-let-me/

I agree pretty much across the board with his points (especially the account sharing one).

Now, off to subscribe to Fel Fire…

n.b. Yes, the felfire article was originally written in January.  So was this reference to it, but I decided not to make the blog public at the time for various and sundry reasons.

Casual Schmasual

tradechat casualraidguild Casual Schmasual

How many times have you see this type of thing in trade chat or on forums?

Several of the guilds I’ve been a member of have described themselves as being “casual raid guilds”.  On the surface, this seems like the best of both worlds.  You get phat lewtz but you aren’t a no-lifer.  It’s too good to be true! Read the rest of this entry »