Archive for November, 2009

Investing in Other Players

How much time and effort are you willing to invest in another player?  If that person is in your guild, the answer is probably a fair bit more than you’re willing to invest in someone you meet in a PUG. For obvious reasons, we’re willing to invest in the long-term performance of people we expect [...]

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Guild UI Changes I’d Like to See

Cataclysm will bring a number of changes to guilds.  Some of these are completely new functionality (guild experience) while others are improvements to what we have today and could arguably be introduced independent from the new expansion. Today, I’d like to draw up a wishlist of guild tools that I’d like to see added to [...]

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Managing Your Loot Standings

When comparing loot systems, pay special attention to how easy it is for established players who raid often to gain a massive point lead over new members or those who can’t raid as often.  While attendance needs to factor into buying power, certain systems are more susceptible than others. There are two different problems, depending [...]

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Sweating the Small Stuff

Let’s talk some more about pickup groups.  Every time I run them, I’m on the lookout for people who might be a good fit for the guild.  At the very least, I like to keep track of people who know what they’re doing so I can group with them again.  There’s no 5-man heroic content [...]

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Sullying Our Good Name

On my main’s server, I’ve been running PUGs pretty much daily for the last few weeks.  The time just isn’t right to form Cold Comfort the guild it seems, so I’ve resolved to try again closer to the release of Cataclysm, when there is bound to be a fair amount of shakeup and re-rolling. Standards [...]

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GDKP – Where Does It Fit For Guilds?

A few weeks ago, an article was posted on Elitist Jerks detailing the GDKP loot system.  Since then a few other blogs (Pwnwear, Deathknight.info) have picked up on the idea and spread it around. I was hoping to provide a bit of an overview and practical suggestions for organizing GDKP runs, but as that’s been [...]

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Minor Updates on Guilds in Cataclysm

There isn’t quite enough detail to warrant a full post, but a few details were recently announced about the guild levelling system scheduled for introduction with Cataclysm.  The details come from IgoMir, the “Russian E3″. Visit the original article for the specifics; the only thing that I find interesting is that the guild experience feature [...]

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