Warning: rant incoming. It’s been a while since the last, and the commentary on the time-to-emblems post pushed me over the line.
I’m calling out everyone who’s become a selfish, self-centered “me first” jerk since patch 3.3 was introduced and the Dungeon Finder became the best and worst thing to happen to WoW in recent memory.
I’m specifically talking about anyone who:
- drops group without saying a word (at the start of the run or otherwise)
- complains when a group member’s gear is vastly beyond what is required for heroics just because it’s not equivalent to their own
- complains about someone’s DPS without giving any constructive advice at all
- queues as a group leader but doesn’t do anything that can be called “leadership”
- doesn’t bother to check if the group is ready / in the right spec / buffed before they start pulling
- pulls when they’re not the tank
- pulls when the healer is out of line of sight
- pushes the group to at an unreasonable pace (i.e. “gogogogogogo”)
- skips bosses without checking what the majority of the group wants to do
If you’re one of the 80% of people I’ve run with who make my dungeon runs enjoyable, this post is not for you (though you may get a laugh out of it).
Here’s the problem I have with people who do one or all of the above: you don’t care if your actions inconvenience other people.
Now, there are always going to be some percentage of people that are jerks, but since patch 3.3, something has changed. It’s not that I’m encountering more jerks – this was to be expected. I’m running more dungeons, so given a stable percentage of jerks in the community, I’ll run into more of them.
Jerk Pride
What surprises me is that the “selfish jerk pride” I’m seeing in party chat, trade channels, official forums, and even in the comments to my posts. Not only do they not care that they’re screwing other people over – they’re standing up and defending their selfish behaviour as if they think that there is a logical argument to be won here.
In real life, shame acts as a limiting factor to jerk behaviour. If you have an explosion of asshattery among your friends, they’re going to call you on it. Your desire to not face that and to maintain your friendships might prevent you from acting like a jerk in the first place.
Even among people that you don’t know, there are certain societal norms that discourage you from doing whatever you want. When you know that you’ll be held to account, you may change the way you act.
The virtual world of WoW removes that shame factor, and these people seem to be missing the gene that self-regulates behaviour in such situations.
Exploiting Anonymity
WoW has always had its share of people who exploit the anonymity provided by their avatar. But more and more, people don’t seem to care that behind every player character is another human being. Yes, someone that you don’t know. Yes, someone that you will probably never meet in real life (and in the case of the dungeon finder will probably never encounter in game again). But another human being nonetheless.
The fact that you won’t be held accountable in real life for your jerk actions in game is not an excuse to screw other people over. What kind of values are you working off of?
Part of what makes me who I am is that I give a base level of respect to any other person I encounter. Until someone has proven that they are not deserving of my respect, they get it. It doesn’t matter that I don’t know their name, or where they live, or will never meet them again. Through omission or commission, I try not to make someone else’s day worse solely just so that mine can be better.
Go Solo a Heroic. I’ll Wait
Here’s a few things to remember when you think that you’re the centre of your dungeon group’s universe:
- you can’t solo any meaningful content. You are incapable of earning even one Emblem of Frost without the assistance of others.
- unless you only started playing in the last six months (after patch 3.2), you had considerable help to get where you are today
Everything in WoW is easier today than it has been in any prior patch. You don’t have to deal with low drop rates off of specific bosses for your tier loot. You can get tier gear and tier equivalent gear via heroics. You can get groups that are capable of clearing all of the launch heroics in minutes (or even seconds). And yet still, you want it easier. You want Blizzard to remove the one random factor of consequence that remains – other people.
Yes – other people. If you have all of the gear you need from the Emblem of Triumph vendor, that’s about the only thing that changes your play experience day to day. The mobs don’t change. The difficulty of the instances doesn’t change. But the people do. Some groups are epic; others are difficult.
You scream to the heavens when “casuals” get easier access to loot, but you’re incapable of dealing with one player who isn’t pulling the same DPS that you were at their level of gear. The idea that you might have to adapt your approach to a dungeon to match the capabilities of the group scare you so much that you’d rather drop out and queue on another character or tear through the instance at an unreasonable pace, getting people killed and then transferring your own inflexibility onto others.
Good Game, sir.
If other people vex you so, what the hell are you still doing playing an MMO? There are plenty of single player games that offer similar character development and gear acquisition without requiring you to expose your fragile self to the horrors of other people.
I can hear the immediate response to this:
Well, it’s not that I don’t like playing with other people, just that I don’t like playing with people I don’t know
Fine. There’s a solution for that. Don’t use the Dungeon Finder. If you’re unwilling to mix with people you haven’t met before, don’t put yourself in a situation where that is the only possible outcome.
It’s like having a peanut allergy and going to work for Planter’s. No good will come of this.
Personally, I don’t believe that people can be selfish pricks in a Dungeon Finder group yet selfless to their guild members. Even if you could perform this balancing act, I wouldn’t want to play with you.
The way you act in the presence of people you don’t know is far more telling than the face you put on among people who will hold you to account.
Oh, the Excuses!
I’m Just Here for my Two Emblems of Frost
If that’s your approach to using the Dungeon Finder, fine. Getting 2000 gold for four hours work (12 days of heroics at 20 minutes each) is a fairly good investment of time, and I’m not going to begrudge you for it.
Just remember that not everyone is in the same position as you. So what if you don’t need the Emblems of Triumph? Someone else in the group probably does. It’s not up to you to decide that what you need from the dungeon trumps what everyone else needs. If you’re just doing one random heroic on each of your characters to get Emblems of Frost, go ahead. But when you show up for each of those instances, give it the proper level of effort.
In isolation, you may be able to make a case for dropping group and switching characters because it reduces the total time you need to get 2 frost per day across all your alts. But the only people you’re going to sway with that argument are people who also have the goal of getting you your Emblems of Frost as quickly as possible.
I hate to break it to you, but nobody’s playing this game for your benefit except you. Nobody else gives a toss how long it takes to get your EoF. We’re all here for our own reasons. Some for drops, some for rep, some for Emblems of Triumph, and yes, some people are in the dungeon finder only for Emblems of Frost.
Even those people who share your immediate goal and will agree to clear the minimum number of bosses and trash aren’t going to support you when you drop group and prevent them from getting their EoF as quickly as possible.
If I Drop They Get the Next Tank Who Queues
Sorry cupcake, you’re wrong. And not thinking very straight. Let me lay it out for you:
- 12:00 – group 1 queues and enters an instance
- 12:01 – group 2 queues and enters an instance
- 12:02 -group 3 queues and is waiting for a tank
- 12:03 -group 1’s tank drops out
- 12:04 -group 2’s tank drops out
- 12:05 - a tank queues on their own
What group gets the newly queued tank? Obviously group 1 – they are the group in progress that’s been waiting the longest (2 minutes). Group 3 has been waiting longer, but they haven’t started yet, so their members are free to continue doing whatever they’ve been doing while queued.
If, as I’ve seen people suggest, group 2 to goes to the front of the queue and gets the next tank, then group 1 would forever be denied a tank.
The dungeon finder prioritizes groups who have already started a dungeon before groups that have not yet started. Inside of each of those bands, groups are filled in the order of how long they’ve been waiting. The matching algorithm is obviously more sophisticated than that, taking gear and desired dungeons into account, but that’s the general priority.
The simple fact of the matter is that if a tank leaves the group, it can mean anything from a 30 second to 10 minute wait to replace them. And there is no way for you to know how long the wait is going to be when you drop.
Multiply the wait by four. What makes you think you have the right to eat up that much of other people’s time? Prior to patch 3.3 if a tank or healer joined a group and then immediately went AFK, you’d be pretty pissed off at them for wasting your time. But today you think nothing of doing the exact same thing. How’s that work?
I Shouldn’t Have to Carry the Group
Players get better in two ways: they get better gear and they learn to play better. If you’re such an amazing player that you know every pull and the playstyle of every class (as some of the jerks I’ve encountered claim to) then you are in the enviable position of helping passing that knowledge on to others. Some people need a mentor, not a rude comment and a link to Elitist Jerks.
I can take any group of people through Oculus and show them how to run the dungeon better. It adds about 2 to 5 minutes to the run, and if I get my explanations out at the start, usually means that we get Make It Count without issue.
The only group I can’t help are four people who know the dungeon and flight paths as well as I do. I’ve not yet found that group. If I can spend 5 minutes to make 4 people better players, then it means that the next time any of those people are in an Oculus group, they’ll be better equipped to do the run smoothly. Maybe one of them will offer to pass on what they learned. And so on and so forth.
What purpose is served by insulting someone, discouraging them, and leaving them no better a player than when you first met?
The Cost of Those Emblems
If you queue for a random heroic, you get extra rewards. Two EoF for the first random heroic, two EoT for every subsequent random heroic, and two extra EoT for the Oculus. Those extra rewards aren’t free. The cost you pay is accepting the dungeon assigned to you.
If you don’t want to accept the assigned dungeon, you have a simple out: queue for specific dungeons.
- Yes, that means your only source of EoF will be the weekly raid quest and ICC.
- Yes, that means you’ll collect Primal Saronite or crafted Ashen Verdict more slowly.
See how that works? Effort = reward.
People scream on the official forums that Blizzard is making things too easy, but when you are presented with a clear, simple reward that requires you to do more than the bare minimum, you say “but I want all of the rewards with none of the extra effort”.
How does that make you better than the casual players who you claim are being given gear “for free”? Aren’t you just as much (if not more, since you are by your own admission far more capable) of a leech as anyone who plays just a few hours each week?
Athena You Are Not
When you first started playing WoW, did you emerge from Kaplan’s head, fully grown in iLevel 245 purples? Have you never made a single mistake in all the time you’ve been playing? Never had a bad day? Never changed spec and taken a few runs to fine-tune your rotation?
There are plenty of reasons why people don’t perform at the top of their game. But remember the requirements to run a heroic: 23k buffed HP for a tank, 1500 DPS for a damage dealer, or about 1500 spellpower for a healer. That’s what they required at launch, and that’s what they require today.
True, people at those levels will take longer than the average 20 minutes a heroic takes today, but has the dungeon finder ever placed you in a group with a tier 9 tank and the rest freshly dinged 80s? No, it hasn’t. The matching algorithm is smarter than that.
If you’re so damn uber, why do you need a supporting cast that exceed the minimum requirements to clear the dungeon? For that matter, why do you care if DPS is imbalanced? Does it matter than a fresh 80 is doing 1300 DPS if you’ve also got a mage or hunter pumping out 5k? If anything, you should be measuring the group DPS when deciding whether a group is “fail”. But that’s not what I see people screaming about in party chat and on the official forums.
Back In My Day
I started playing WoW in the days when UBRS was 15 people and Stratholme and Scholomance were zergable with 10. There was no such thing as a raid marker. You went in there and destroyed everything with sheer dumb firepower. It wasn’t pretty, it wasn’t elegant, and it required far more luck than skill.
When those dungeons were changed to only allow groups of 10 and 5 players respectively, the official forums exploded with nerdrage. We’d never be able to complete them! This was the end of WoW! What happened was that we sucked it up, became better players, and had more fun.
The ability to zerg a dungeon because you overpower it is not a measure of your skill. You don’t take your level 80 into Blackrock Depths and then come out singing your own praises in /guild, do you? Nobody expects you to have any problem completing content that is far below your level. People are doing heroics in gear that exceeds the dungeon requirements by forty, fifty or even sixty item levels (ilevel 187 blues vs iLevel 245 purples).
To put it in perspective, that’s about the same iLevel difference as between leveling greens from Terrokar Forest and the gear that dropped from Sunwell Plateau. Are you surprised that things fall over at a touch for you? Am I supposed to be impressed?
I’m Not Asking You To Love Your Group
If you’re able to be bright and cheery with every Dungeon Finder group you’re in, more power to you. I can’t. Low DPS and people who don’t understand strategies for instances that have been out for 14 months piss me off. But I don’t let it turn me into a jerk.
Here’s the minimum I strive for:
- Say “Hello” when you join the group
- Say “Thanks for the group” or similar before you leave
- As the leader, do a ready check at the start (to see that everyone’s switched specs and is buffed) and before each boss. Because only you can see the results, say “All set” or “Waiting on _blank_” when the check completes.
- If you’re the tank but not the leader, don’t pull until the leader says that everyone is ready. Otherwise you don’t know if someone clicked “Not Ready”
- As the tank, mark your first kill target (or more if that’s your style). Don’t pull when your healer is LOS. Don’t pull if someone has called for mana.
- As DPS, adjust your output to ride the tank’s threat levels – regardless of what they may be. Back when threat meters were first introduced, the really skilled DPS were the ones who could stay at 100% or 120% (i.e. 10% from pulling for melee/ranged) of the tank’s threat without going over. Do not pull new mobs. Don’t open up on a mob that the tank only has body/fairie fire/shield agro on.
- As a healer, call for mana breaks when you need them, and get them out there early – “mana after this pack” is better than asking for mana as the tank is engaging the next group
- If you want something for mainspec, need it. Don’t ask if you can roll need.
- If you want something for offspec, say “needing [itemname] for offspec if nobody minds”. Then wait 10 seconds before clicking need. Don’t need for offspec if someone else has needed for mainspec.
- If the group wipes, either identify what went wrong without getting too personal (if you can do the analysis) or tell a joke (if you can’t). Don’t just sulk in silence.
Those are really basic, easy to follow guidelines that don’t require you to get friendly with people in your group or go above and beyond basic levels of human courtesy. If everyone in the group does this, you will be hard pressed to leave the group in anger.
Cataclysm Will Be a Harsh Lesson – I Hope
Anyone who thinks that we’re going to rock and roll our way through Cataclysm 5 man dungeons without any care for crowd control or marking is going to be in for a surprise (I hope). I think Blizzard realizes that they tuned the WotLK dungeons too far in favor of AoE tanking and damage.
I would go so far as to say that tank AoE threat as a whole is overpowered. It maybe just a simple 969 rotation on a Paladin, swipe spam on a Druid, and require a bit more finesse for Warriors and Death Knights, but you don’t have to do much to hold every mob in a pack against all but the most out of control DPS.
Don’t expect that to continue. We’ve had our fun, and now it’s time to work a bit harder for our shinies. Are all the tanks who quit Oculus because they can’t faceroll through it going to quit Cataclysm dungeons because their pulls require a bit of thought and planning?
Of course not – they’ll want the loot, so they’ll shut up and do what needs to be done, which should include some marking and use of crowd control.
We’ll eventually get to the point in Cataclysm where we can steamroll the heroic dungeons the way we do today, but I don’t think we’ll see it until patch 4.2 or thereabouts.
I Hate Heroics Too
Don’t think for a moment that I truly enjoy running heroics. With the exception of the new Frozen Halls instances, I’ve done them all to death and they bore me stiff. But in the weeks since patch 3.3 dropped, I’ve yet to be placed in a group where nobody needed anything from the run except Emblems of Frost. I’ve yet to run with a group where all the DPS were doing sub-1500. I can’t say even say for certain that I’ve been in a group where the aggregate DPS was less than 6000 – a full third higher than most heroics require.
But here’s the thing – I don’t expect to thoroughly enjoy every aspect of my WoW playing experience. MMOs are grindy and by definition have no end. I expect to do the same things over and over again, and the only thing that’s going to change is the company I do it in. If you don’t want that, go run with your friends and guildmates every day. You won’t have any fail groups and those of us who do mix it up in the Dungeon Finder won’t have to deal with you.
Win-Win.
And the Lesson Is
For the jerks, there really isn’t one. No argument, no matter how impassioned is going to convince jerks to not be jerks. Calling them out isn’t going to achieve anything, but it makes me feel a bit better.
For the rest of us, perhaps some of what I say will help you to deal with jerks, possibly diffusing the situation with some of the rational points I’ve made.
I can only ask that you not let the jerks change your outlook. After being on the receiving end of all this for a while, it’s all too easy to slip into doing it yourself.
You could be a jerk to the jerks, but it’s rarely something you can focus on one person. Any action you take against one person will probably affect everyone else in the group. A healer could remove their items with durability, then not heal the tank. But that would kill everyone in the group, and unless everyone else had also removed their durable items, they’d get stuck with the repair bill.
The only safe solution is to not indulge jerks in their behaviour. Kick them from groups as soon as the timer allows. Add them to your ignore list (until it fills up, which mine did this week). But don’t screw over others in an attempt to exact revenge on someone who’s screwing you over. That just perpetuates the cycle and makes everyone’s game experience worse.
For the jerks who may read this post, please understand: I’m not looking for further justification of your behaviour. I’m pissed off with the lot of you, and you’re not going to win me over with any argument whose crux is “it benefits me and me alone”.
Rational discussion and debate are, as always, welcome.
Until Next Time



#1 by Copra on January 14th, 2010
Quote
Excellent, albeit longish, rant! Couldn’t agree more with you except with few minor things. For example, the mention that you cannot stand people who don’t know the strategies to the instances which have been there for 14 months. I don’t know them, because I’ve been mostly running through them by force. More and more new 80’s will learn the fast and furious way where the dps will burn down the bosses before they can even launch their special attacks, despite of the tanks abilities.
Tanks and healers, especially the newly heroics initiated ones, have been on the receiving side of the jerk selfish mentality forever, so this is nothing new to it. My only wish to all those is that they don’t turn into the bully/jerk who pestered them, but read your post with thought and make the life of the newcomers and less informed easier.
For me… I haven’t done any raiding, save one or two minor ones. With over geared groups. So I don’t know jack about the raid instances, which kind of keeps me from joining. Especially PUGs, which still amazingly require achievements for even NAXX ones, which everyone is over gearing already.
Anyhow, great post, hope it gets the responses it deserves.
C out
Copra´s last blog ..Lore tricks
#2 by RJK on January 14th, 2010
Quote
Sign of the times, it is the way of the future and will get only worse….the go go go runs are all anyone wants…and now since their alts are all geared up, we are seeing a bunch of alts…hunters who melee, tanks not at def cap for heroics, healers in greens…etc….just the future…nothing anyone can do about it.
I stopped tanking a few weeks ago and just dps and keep my mouth shut.
RJK´s last blog ..More Prot Warrior Love from the Devs.
#3 by jeffo on January 14th, 2010
Quote
Great post. Unfortunately, you’re preaching to the converted, but I guess it probably feels good to have gotten that off your chest.
Funny how a month ago the LFD system was the greatest thing to hit WoW since…well I don’t know what. Now the number of complaints I’m seeing in blogs, fora and guild chat seem to far outweigh the love. Part of it is just that the bad ones are easier to write about than the great or even ordinary, but there’s no doubt there’s a big problem in the game. Is it worse than it used to be, or is it just that we are more exposed to it than before?
#4 by Malevica on January 14th, 2010
Quote
I think one reason we’re seeing more stories about bad heroics compared to good ones is simply that the sorts of people writing on WoW blogs would probably be above average in terms of experience, knowledge and maybe performance too. So we have an expectation that with X gear a player should be able to do Y DPS, for example, and when that does happen well that’s fine, a satisfactory run, move on with your lives, but when it doesn’t happen we see it and can pull it apart and discuss why people “failed”.
It’s also a lot easier to spot underperformance (wipes are a big clue) than over-performance.
#5 by Domitor on January 14th, 2010
Quote
LFG is still a great system – now you can find jerks quickly instead of waiting for 20-30 min – but jerks will always be jerks, WoW or no, LFG or no.
I wish that the LFG system could somehow prioritize you (or downrank you, really) based on the number of /ignore(s) that you have across all players. I guess a downranked jerk tank would still float to the top as a limited resource … but it would be a start.
#6 by Falc on January 15th, 2010
Quote
“Use LFG – get in group with more jerks who are even more anonymous due to Xrealm support!”
Sarcasm – it is for comic relief
#7 by Pike on January 16th, 2010
Quote
Great post… loved it =D
Pike´s last blog ..Good News, Bad News
#8 by Lujanera on January 17th, 2010
Quote
I largely agree with everything you have said here, Karatheya, but I take issue with one specific passage in your post:
“The simple fact of the matter is that if a tank leaves the group, it can mean anything from a 30 second to 10 minute wait to replace them. And there is no way for you to know how long the wait is going to be when you drop. Multiply the wait by four. What makes you think you have the right to eat up that much of other people’s time?”
While it is no fun when a group member suddenly drops group, it is important to remember that nobody in the group is entitled to that individual’s time. To suggest that the tank does not have the ‘right’ to waste other people’s time suggests that the rest of the group owns the tank’s time.
Furthermore, this metric for ‘wasting time’ places an unfairly heavy burden on tanks. If one of the dps drops group, it takes about 5 seconds to get a new one. Total time wasted: 20 seconds. If the tank drops group, it can take 10 minutes to get a new one. Total time wasted: 40 minutes. Is there something so fundamentally different about what the tank did that makes him or her 120 times more a jerk than the dps?
I agree, though, that there is often a sad lack of politeness in random heroics. It would be nice if there were a way I could more easily get random groups with the nice people and avoid those that aren’t so nice.
Lujanera´s last blog ..Festergut: what does that icon mean?
#9 by Karatheya on January 17th, 2010
Quote
A fair point. It does raise and interesting question though: do tanks and healers owe more to the group by virtue of them being critical?
Tanks and healers get into more groups, so they get more rewards. Yet they also have the burden of carrying the group and being the assumed reason for every wipe. Does the one cancel out the other?
#10 by Lujanera on January 19th, 2010
Quote
Thank you for taking time to respond to my comment, Karatheya. You’ve asked an interesting question, so I’ll take a shot at it. Here is the question:
“Do tanks and healers owe more to the group by virtue of them being critical?”
I think that in any fair system, responsibilities and rewards need to be in balance. Otherwise, what incentive is there to take on added responsibilities? In my view, faster queue times are a minor benefit. What makes tanking un-fun is what happens after the group is assembled, not the waiting for the group. The queue time benefit is nice, but it is certainly not in proportion to the importance of the role played by tanks and healers. I suppose this is a way of saying that I don’t believe that tanks and healers owe anything more to the others in the group than any other individual. In fact, due to the scarcity of tanks, I think it could be argued that it is in the best interest of dps players to act as if they owe the tank and healer.
That said, I think it might be useful to refocus on the issue that has spurred much of the recent discussion: the tank (and, to a lesser extent, healer) shortage. Both Blizzard and the player population in general have an interest in solving the problem. If we are genuinely interested in addressing this disparity, I see only two ways to do it. The first is to get more players to roll tanks. To encourage players to do so, Blizzard created a new tanking class. I don’t believe this attempt has been successful. The second way to solve the shortage is to encourage existing tanks to tank more. Since many tanks run heroics only for frost badges, shorter queue times are not a sufficient incentive.
Remember: you get what you reward. What rewards are there for players performing a dearly needed role?
Lujanera´s last blog ..Festergut: what does that icon mean?
#11 by Karatheya on January 19th, 2010
Quote
Indeed, the tank shortage is key to many of these problems. I’m not sure how Blizzard could provide greater incentive to play the classes. Personally, I’ve always been drawn to those roles far more because of what they represent rather than as a path to reward.
It might be interesting if you got an extra EoF for every 5 instances you tanked or healed, but that’s sending a clear message to DPS that they aren’t as important. This may be intrinsically true for heroics, but I don’t think Blizzard wants to send that message (nor do DPS want to hear it).
The “tank ceiling” that Gravity has written about is another big part of the problem – who wants to gear up a tank to the level that groups demand if there’s no space for you to play that role in your guild? Ghostcrawler has said they want any tank-capable class to be able to tank normal Cataclysm instances in DPS gear, and heroics in tanking gear (with the uncrit talent we’re all getting), which may help some. Still, I expect that groups will look down on a fury tank (however capable) in the same way they look down on tanks today who are appropriately geared for instances instead of vastly outgeared.
It’s an interesting subject, but a little off-focus for me. I’m sure there are more than a few tank blogs that will go more in depth if they haven’t already.
Cheers
#12 by Malevica on January 20th, 2010
Quote
I’ll pick this up.
On the first point, I think we need to be quite wary of diminishing the role of the DPS and building up tanks and healers (full disclosure: I’m speaking as someone with five regularly-played healers). I agree that when viewed pragmatically a DPS causing a tank to leave is worse for them than a tank causing a DPS to leave, but I would disagree that the solution is to “put up or shut up” and let tanks get away with more rather than lose them. I’ve seen as many tanks as DPS be rude, arrogant or ‘underperforming’, yet when it comes to a vote kick it’s rarely the tank that gets the boot. To me this looks like sending the wrong message and a bad thing for the game experience overall.
Personally I’d rather wait longer and get a decent tank than spend 15-30 minutes suffering a bad one, and although that’s down to everyone’s individual choice, I’d encourage other people to consider the message they’re sending by treating tanks and healers as indispensible.
On the second point, I’m probably going to echo what Karatheya has already said in a few places, which on this blog is probably nothing to apologise for
. I think giving more badges or gold is not the whole solution to the problem. What I could imagine happening is exactly what Blizzard foresaw when they remove the benefits of signing up to Randoms as “leader”: that people would sign as leader who had no business leading a group. Likewise, if the rewards for (particularly) tanking were improved enough to make it attractive, what I suspect you’d get is a lot more people queueing as tank without necessarily an increase in the quality of the tanks out there.
The problem is the motivations to take on your role. You acknowledge this in your post in a way, noting that that shorter queues aren’t actually a particularly significant benefit for people. I’d suggest that a large proportion of the people tanking and healing heroics well do it for reasons other than “getting more groups”, such as wanting to be helpful to PuGs or guildies, the supportive rather than competitive nature of the role, the satisfaction of knowing that you hold a modicum more control in your hands. The tanks and healers I know of also tend to be the best raid attenders and tend to drift into leadership roles, which leads me to presume an amount of dedication on their part, in and out of the game. Adding an extra couple of Frost badges wouldn’t actually make much of an impact based on my value set, but it might attract a class of people with different motivations.
“You get what you reward” indeed, but I think you need to be careful you tailor the sorts of rewards to the sorts of people you want to get.
Now I don’t have a better way of making tanks and healers want to queue more, except other group members taking pride in making their lives easier rather than harder and everyone making heroics a more pleasant experience overall. I’d love to hear good suggestions though.
#13 by Thisius on January 17th, 2010
Quote
Speaking as a sometimes jerk, I loved this post. I hate when I turn into a jerk and a lot of times it takes my beloved friends to put me in my place. I’ll try to make this short and sweet, but I think its interesting to look back and see how became a sometimes jerk.
I leveled to 80 with a friend, we did all the quests together and did almost no instance leveling. I finally hit 80 got some instances is, got the right gear and made my way into heroics. I ran almost totally guild runs. I started pugging because I wanted to take advantage of every second I had online. Then myself and my friend got rudely booted from a nexus group because our dps was too low.
To be fair, my dps was awful, if I remember right it was <1k. I was a terrible player, I had the wrong rotation, and nothing enchanted, just all around bad habits I got from not really having to work for 80 and playing the game as a social thing.
I took the opportunity as a challenge, went out and learned all I could, and my gameplay dramatically improved because of that jerk. I even thanked him a week later (yes I added him to my friends list after the boot).
I fall into thinking well if I can do it why can't everyone? I know that's stupid, and I don't have to look any farther than my friend who got booted with me. Her gameplay improved after, but it was much more because of me taking a mentorship role with her and teaching her everything I do.
I guess the moral is, it's easy to be a jerk because so many have been jerks to you, I know because I do it. But it's much more rewarding to take some time and remember that there's a person there.
#14 by Karatheya on January 17th, 2010
Quote
I very much agree with the “everyone should be able to meet certain levels”. But I think a few whispered questions / pointers does far more than being a jerk does.
I’ve had a lot of success with my whispers to tanks who weren’t aware of the 969 rotation (which I intuit from them having 0/2 or 2/2 in Improved Judgements). I haven’t run into them again, but I can’t imagine anyone reading the Maintankadin guides and not improving because of it.
The extreme end of low performance, it may be necessary to kick someone, and 1500 dps is the mark I set for that. But even then, you can just say “I’m sorry, you’re not geared / set up properly for this content, we have to replace you” rather than “stupid n00b, goodbye”.
#15 by Lujanera on January 22nd, 2010
Quote
Hi Malevica,
Thank you for the response. I’d like to clarify two things that, on reflection, were not clear in my earlier post.
First, I’m not a fan of the ‘put up or shut up’ attitude of some tanks and healers. It’s not something I endorse and it’s usually not deserved, either. The point behind my original statement was more along the lines of ‘if you just want to get your heroic done and get out of this bad group, you should put up or shut up’. In an ideal world, of course, the three roles would be balanced and tanks, healers and dps would sink or swim simply on their merits. As it stands, though, tanks can get away with a lot because of the shortage. If we can solve the shortage, though, this behavior should get nipped in the bud quickly.
Second, I agree that incentives need to be chosen with care. As you describe, simply awarding more frost badges or gold are likely to encourage behavior that is not desirable. I’ve thought a little about things that might get me to tank more. I’ve put together a short list below:
-more control over who is randomly assigned to my group. it would be wonderful if people I like (eg, the helpful and skilled dps from another server) would automatically be placed into my group if we are in the queue at the same time.
-a buff that helps me level up a friend or get him/her more badges from heroics. I did a dozen chain heroics a few days ago for a friend and, while fun, it was also exhausting for me.
-a longer ignore list
-more power in kicking people from my heroic group. (notice: anybody that queues with a friend becomes unkickable in randoms at present)
-more gold. if heroics were a better source of money, I wouldn’t fish.
-some sort of really fun buff or ability. for example, if I have already tanked three heroics today I would like to be able to cast Bladestorm while in prot spec. I can’t tell you how much fun that would be! I want something that would be so amazing and exciting that my dps would wish they were tanks.
-if Blizzard -really- wanted me to tank more, the special ability would let me Bladestorm one member of the group. I would dearly love to punish the wicked on occasion. It would be fun to use on friends, too.
-a noncombat tank pet. it would rattle along and frighten the perky pug pet. the interaction should be similar to Stinker and the black cat.
Lujanera´s last blog ..Festergut: what does that icon mean?
#16 by Dridian on January 26th, 2010
Quote
Thank you for the writing. I have been wondering where I could find a site that tells it like it is. Anyone reading this should remember one thing that you mentioned, and remember it well. Everyone playing this game was once a so called “nube”. You got to be better by playing and learning from those that played before you. I love the so called “experts”, who rant and rave at everyone else in a bg or dungeon as if they were a special gift to the game. To all of those, if you were so good, why don’t you run it alone. I have watched some of you in bgs, and belive me when I say this, I was better when I was a level 70 than you are at 80. If me saying this makes you mad, then have mommy fix you some warm milk, tell you a bed-time story, and keep convincing you that you are the best. Because no one else is going to ever believe it.
#17 by Ironyca on January 28th, 2010
Quote
I never knew people could be this selfish – until this night.
Me and my partner reached level 80 on our two new alts, just this evening. We quickly took them through the random heroic dungeon system – and oh boy, were we in for a ride..
Throughout the 8 random dungeons we attended this night, 7 dungeons had incidents were people either left randomly without a word, or with the comment the group sucked, this before even entering combat, (we both easily fulfill the dps requirements).
It was a very harsh transmission from 79, where both of us topped normal instances, to lvl 80 and suddenly we were looked upon as if we were complete detriments to the heroic group assembly.
It was often hard not to be rude back to these people, when told we sucked. It almost felt like we had to apologize for our greens and blues at the beginning of every run, even though, running heroics is the obvious choice when gearing a new lvl 80.
It made me angry at the end. Like your headline “I’m Just Here for my Two Emblems of Frost”, well we were there for much more than that. And apologizing for that seemed wrong.
So I tried to come up with a reasonable response to the epic people who called us out on our gear- a response which wasn’t rude, nor a long explanation about gear progression.
And in the refusal of apologizing, and being rude, answering this seemed more befitting:
“Take it as a challenge”
It was a great pleasure to read, especially this blog entry, while being queued between the random instances with rather inflexible players.
I wish more people would take the game as a challenge, instead of expecting cruise control.
Ending on a positive note, the 8th group were 3 dutch players from the same guild. We had a quick but cozy run, At the end I couldn’t help but burst out in gratitude to them, because they had been so pleasant.
- Funny how casual niceness can be so rare these days.
Ironyca´s last blog ..Is it rude not to speak english in a cross-realm pug?
#18 by Karatheya on January 28th, 2010
Quote
I’m surprised you had such bad luck on the EU realms. Playing daily on both EU (Vindication) and US (Whirlwind), I would say that 80% of my runs on the EU are pleasant and go without incident (if not much talking).
On the US realms, that ratio is nearly flipped around, if you could a “bad” run as being one where someone did what you described.
I do like the “take it as a challenge” line. I have to wonder if any of the selfish people were running heroics at WotLK launch. That was a challenge – having an undergeared person in a heroic today is just slightly less of a cakewalk.
#19 by Malevica on January 28th, 2010
Quote
I think part of the problem is that the original design is for you to run normal lvl80 dungeons for a while to get full 187/200 blues before entering heroics, rather than entering heroics in a smattering of 156-187 greens and blues, but this aspect of the progression path is so compressed that the name “heroic” has become meaningless and synonymous with “5-man”. I’d prefer to see the distinction either improved or just removed in Cataclysm.
Now heroics in even dungeon blues will still attract snarky comments of course, that’s a separate issue and I’m very sympathetic to the OP, I just wanted to pick up on a sub-issue of interest to me.
#20 by Chev on February 5th, 2010
Quote
A meaty post!
I’d like to know what people do when someone at the start of a heroic says, ‘GOGOGO’ and when I’m doing a ready check or asking if people are ready, pulls the first group and says something like, ‘TANK STFU AND TANK’.
It drives me nuts. Up to now I’ve said, ’shhh, I’ll set the pace’ and just tanked it. Remembering that you can’t vote kick for the first 10(?) minutes anyway.
How do people handle ‘that guy’ without popping a vein?
Chev´s last blog ..Understanding Taunts
#21 by Malevica on February 5th, 2010
Quote
I’m a healer and I usually run with a pocket tank, so the first time we just politely say “please don’t pull for me, it prevents me getting rage”. After which she simply doesn’t taunt off the person and I don’t heal them.
The only wrinkle is the DKs and Arms Warriors who like to come out with the “wow, noob, my alt can tank this, you suck”. Some of them don’t realise that we could tank it, we’re choosing not to.
#22 by Karatheya on February 5th, 2010
Quote
I find that when I do a ready check, I get one of three responses, none of which are “that guy” thankfully. Either people are surprised and appreciative (because of the insane speed run tanks who don’t care if anyone’s ready), surprised and amused because they don’t think it’s required (in which case I say that I don’t know if everyone’s swapped specs / gear /etc.), or they say “wait up a minute”.
I think this last response is due to the “fake care” tanks that I’ve seen, who do a ready check not to check if people are ready but rather as a very loud “I’m going now, you better be ready or else” warning.
I’ve rarely run into the extreme jerks who call me a n00b tank, and I think if I did, I’d just tell them to shut up or drop group. In the extreme case, I can always just sit there for 15 minutes – nobody can kick me either. Though that hurts the rest of the group, the one time I’ve had to do it the whiner swore a bit and dropped group after about 2 minutes. We then picked up a polite replacement and finished the instance in good time.