
Let’s talk some more about pickup groups. Every time I run them, I’m on the lookout for people who might be a good fit for the guild. At the very least, I like to keep track of people who know what they’re doing so I can group with them again. There’s no 5-man heroic content that should really pose a challenge these days – you can start doing heroic with far better gear than was possible when WotLK launched thanks to Trial of the Crusader normal, and very shortly thereafter you should be pulling in tier 8.5 / 9 emblem rewards.
Skill is the only thing that can really screw up a heroic these days, and even then you have to be very lacking in it to cause a wipe.
There is however a middle ground in performance between able to get through a heroic without causing your group members undue stress and this person is someone I’d group with again without question that I see regularly. This is the my gear level means that I don’t have to care about the small stuff zone, and people who live there drive me nuts.
Failure 101
How many times have you been in a heroic where someone:
- stands in the Ticking Time Bomb in Utgardge Keep
- gets hit by Impale on Anub’arak in Azjol-Nerub
- stands in the Mojo Puddle fighting the Drakkari Colossus
- doesn’t bother to interrupt the Spell Flinger’s Shadow Blast in Ahn’Kehat
- gets hit by Shadow Crash cast by the faceless ones guarding Herald Voljaz in Ahn’Kehat
- as melee dps, stands on top of the tank during the Anub’arak fight in Azjol-Nerub and get one-shotted when he chooses them as the target of Pound
- doesn’t cleanse debuffs that they are exclusively capable of removing (e.g. a Paladin tank failing to cleanse magic from themselves when paired with a Shaman healer)
These are all little things, and most of them won’t wipe a group. Some of them directly translate into things you need to know in raids (see my article “FFS, You’ve Been Trained for This!“), but most just piss off your healer.
Still, I like to run heroics like I did when WotLK first launched.
A year ago when tanks had 22k HP and DPS were barely scratching 13 or 14k, you couldn’t afford to be hit by a shadow crash for 12.5k damage. Today, gear levels allow you to make a few mistakes and still survive, though the danger of others hasn’t changed. Did you know that Shadow Blast hits for 80% of your maximum HP? If you have a new 80 healing a well-geared tank, it’s actually harder to heal Shadow Blast today than it was a year ago.
But Why?
At heart is the reason behind the behaviour. Either you:
- don’t know that you’re doing something wrong
- do know that you’re doing something wrong, just not specifically what
- know what you’re doing wrong but don’t care
Of these, only the second is excusable, and only if you try to analyze and improve your performance. I’m much more impressed by an undergeared person who says “hey, I just got hit for 14k shadow damage, what was that?” than a full tier 9 DPS who stands in the middle of the hit and expects the healer to compensate.
If you don’t know that you’re doing something wrong, your situational awareness needs some work. Not noticing that you just lost half your life in one hit or that you’re taking large amounts of periodic damage will not get you far in most raids.
If you know what went wrong and expect someone else to compensate for you, you’re essentially saying “I’m more important than you, so you fix it”.
Even though these mistakes are individually tiny and not worth getting worked up over, every time I see someone make more than one in a run (or in the case of things like not dispelling Hammer of the Righteous on Eadric the same mistake more than once), I mentally move them from the “possible recruit” box to the “average player, not worth thinking about” box.
Part of this comes from being in a stage where I’m trying to build a reputation as a tank and healer – I always feel like I’m in interview mode. I assume that everyone else is either doing the same, or as I discussed in my last article, is at least trying to not tarnish their reputation. I have a hard time wrapping my head around the “I don’t care” crowd.
Perhaps you have a solid spot in a raid guild right now and don’t feel any need to perform above the level of a faceroller in heroics, but that won’t always be the case. Some (but admittedly not many) people will mark down your name and choose someone other than you when filling out their group. You may not even realize that you’re being passed over or why.
What Will They Remember You By?
While most heroics go pretty smoothly these days, the level of communication and chat has plummeted, at least on my server. There’s a few words exchanged when the group forms related to getting people summoned, sometimes a question as to whether anyone can disenchant after the first boss kill, then a thank-you and goodbye after the run. There’s very little chat during the run, so the only thing people have to remember you by is your performance and failures.
WoW has always pushed players to gear up, then demonstrate their prowess in that gear. Given how meter-driven the community tends to be these days, it’s not terribly surprising that DPS would choose to stand in environmental damage and get a few more hits in rather than move and save their healer some mana. The former is directly measurable, while the latter requires someone to be watching to see that you did things right. If nobody’s looking, then the only meters that record your action are “damage taken” being a bit lower along with “damage done”. But how many people do you know that check the damage done meter and say “that dps did amazing damage, but took nearly as many hits as the OT”. Not many in my experience.
How Do You Measure Yourself?
This comes back to the gearscore / experience / dead weight themes that have appeared in articles over the past month. Judging an individual’s performance can’t be compressed into a single metric – it has to be a combination of meters, situational awareness, knowledge of mechanics and adaptability. Meter-driven self-analysis pushes people to focus on tangible performance, even though the intangibles sometimes mean much more in a raid. You can still take down a raid boss if everyone does 500 less dps because they’re moving around to avoid environmental damage – you can’t if everyone’s dead from standing in a void zone.
When recruiting, it’s not uncommon for the guild to either talk to you after doing a PUG or to run a random heroic with you to get a general feel for how your perform. Just like a first date, the data from this is rarely reflective of how the person will work out in the long run. It’s the glimpses you get of someone when they don’t think anyone is watching that are far more telling of the way you approach this game.
Do you roll your eyes when you see people making stupid mistakes? Does it make you not want to group with them? Would a negative experience with a player in a PUG before they applied to your guild count against them? Do you even bother keeping track? Or is this just the state of WoW today – the cost of having such a large and varied playerbase – and something that everyone has to learn to live with?
Until Next Time
FFS, You’ve Been Trained for This!
FFS, You’ve Been Trained for This!


#1 by Malevica on November 19, 2009 - 2:36 pm
Since I’ve recently taken to pugging guildless on my alt disc priest on non-raid nights, I have to agree emphatically with this article. There’s a lot of variation in players, but a lot of them really don’t seem to notice things (when you realise the hunter has been merrily shooting Paletress (“Immune”) instead of the Memory for the last 2 minutes, you begin to despair).
I’m tempted to ascribe this to heroics being largely populated with alts, especially of 25-man raiders. The WoW experience in Wrath has meant that many people haven’t instanced extensively like they used to in TBC and have spent most of their time in raids. These people are less familiar with the details of encounters, and and are used to the relative anonymity of a 25-man raid. They’re also likely to be in an unfamiliar position or role, for example a ranged moving to a melee class has a completely different set of things to watch out for, which can cause problems as well. One personal experience I’ll share is that we recently had a couple of alts jump in our ToC-10 farm, which we can support, except the OT alt didn’t realise he had to taunt Gormok; result: wipe. This sort of thing seems to be transferred right down to heroics.
Tricky thing is how to handle it. If someone’s standing in fire but will take a little while to die my temptation would be to let them die to (hopefully) educate them. Trouble is, with the limited analysis most people apply to PuGs I’m really concerned that others in the raid will just assume I failed and mentally downrate me, or if I make a fuss will just write me off for making a point when I could have just handled it and saved time/repairs etc. I’m curious about other people’s thoughts on this one.
I think this all bothers me for a couple of reasons. First is that I spent a lot of time as a raid leader, and I always want to know the fights inside and out before starting, so for a heroic I’ve not run in a while I’ll nip onto wowwiki or the wowhead comments for a few tips. Since it only takes a couple of minutes, I feel other people ought to want to know the strategy before starting since it’s as important as knowing which shots/spells/attacks to use. Secondly I’m quite a process-orientated person, while the people I come across while pugging display mostly goal-orientation: they mostly want to kill stuff and get their badges, while I want to have a smooth, stress-free run and enjoy healing, while learning or teaching along the way. Trying to work ‘their way’ is quite a challenge sometimes.
On your last point, most of the people we reject from our raiding guild are rejected because someone remembers them negatively from somewhere, so it does matter. But they do seem to stroll into other guilds, so maybe we’re an exception.
#2 by Malevica on November 19, 2009 - 2:37 pm
I need my own blog, these comments are getting pretty big…
#3 by Karatheya on November 19, 2009 - 2:39 pm
You’re welcome to do a guest post if you want to get some feedback. You’ll have my support either way.
#4 by Karatheya on November 19, 2009 - 2:50 pm
I tend to let people die in situations like this, but back it up with an Acheron report. If you turn off aura reporting, the entire death report takes only 5-6 lines and clearly shows who was at fault. I don’t blame them, I don’t call them out, I just make sure that the group knows who caused the death.
This is especially fun in Halls of Lightning. One Death Knight a few nights ago died *four* times to Arc Weld. I had to macro “I cannot save you from yourself”.
I still haven’t figured out why someone will wait in LFG for 40 minutes to get a heroic group started and not use this time to read up, especially if they’ve never done it before.
I’m right with you here. I cannot stand eeking out a victory with 3 people of 10 standing when Onyxia-10 goes down and having the raid leader say “good job”.
“No, it wasn’t a good job. It was a horrid bodge of a job that nobody should be proud of. Collect your loot and walk out of the lair with your head hanging in shame. That performance doesn’t even rate a portal back to Dalaran”
#5 by Cal on November 29, 2009 - 1:46 am
Really enjoyed your article. It’s funny you mentioned the Ticking Time Bombs, as one of our bloggers mentioned it as well in his article about evaluating Tanks. If you’re curious, here is his article.
http://www.wowgiggity.com/?p=638
Thanks and keep up the good work!