Posts Tagged authenticator

Guild UI Changes I’d Like to See

leader Guild UI Changes Id Like to See

Cataclysm will bring a number of changes to guilds.  Some of these are completely new functionality (guild experience) while others are improvements to what we have today and could arguably be introduced independent from the new expansion.

Today, I’d like to draw up a wishlist of guild tools that I’d like to see added to WoW in the future.  As we haven’t heard much beyond the snippets from Blizzcon, some of these may even already be in the works.

First, let’s quickly recap the changes we know are going to be part of Cataclysm.  I’m only talking about changes to the guild user interface and things that provide utility, so I won’t be going into depth on things like talent trees and guild currency.

  • you will be able to inspect the professions of guild members without them being logged in
  • you will be able to invite other guilds to your events (rather than the individual members of that guild)
  • you will be able to set recruiting options for your guild, including the type and level of members you are looking for.  People can search for guilds in-game much as they search for groups in the pre-3.3 LFG tool

Now, on to what I’d like to see added:

Communication

Getting information to your members has always been a challenge for guild leaders.  The in-game tools are so lacking that an outside forum is the only place to post anything of substance.  Getting your members to visit the forum regularly is like drawing water from a stone.  Either you make the website integral to their in-game experience (by only inviting members to raids if they’ve signed up via the forum) or you spend a good deal of time saying if you’d just read the forum, you’d know _blank_ in guild chat.  There is more than enough room for improvement.

Guild Warnings

I’d like to see an /gw command that works the same way as /rw does in groups today (though with green text by default, naturally).  The ability to spam a guild warning would be controlled by a new permission bit, or at the very least be restricted to the same people who can edit the message of the day.

Depending on how many channels your members are in, and the amount of social chatter going on, it is all too easy to miss something in guildchat that your GM or officers say.  Whether you’re trying to get people’s attention a few minutes before raid invites go out or enforce some level of control on guild chat gone crazy, the large text and accompanying sound will help.

Notification of MOTD / Guild Info Changes

If you’ve used a Ventrilo server before, you may be familiar with the MOTD window that pops up when you first connect to a server.  And every time thereafter, unless you tick the checkbox that reads “only show me the MOTD when it changes”.

The MOTD and Guild Information Pane are useful places to put information for your members, but neither are very effective at getting information to members the next time they log in.  The MOTD can easily scroll right off the page if you have a few addons that spam startup messages, and the guild information pane is so infrequently accessed by most that you can only put reference material there – links to your forums, your voice server’s host / port / password, etc.  Some addons (epgp) even use the guild information pane to store configuration data on the assumption that when people do infrequently open it up they can visually filter out the addon data.

I’d like to see an option where changes to the MOTD or Guild Information panel prompt members as to whether they want to see the changes.  Much like a software update, offer choices like Yes, No and Remind Me Later.  If you’re online when the change is made, it would be best to wait until you’re no longer in a group to display the prompt; otherwise you see it as soon as you log in.  Once you’ve acknowledged the changes, you don’t get prompted again until the information changes again.  That way guild leaders could put some basic announcements and communication that members would be all but forced to read.

Ability for Members to Change Their Public Note

I’ve never understood why the guild permissions are set up this way, but the permission bit to “change public note” allows you to change anyone’s public note.  As such, it’s only appropriate for officers to have.  I know many guilds who use the public note for nicknames, or tracking of alts, or just forms of self-expression like a very small Twitter update.

Either all of these changes have to be mediated through an officer, or anyone can screw with anyone else’s message.  I’d like that permission bit to be split in two – one that allows you to change your own public note and one that allows you to change anyone’s.

(more) Addon Data...

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The Spoils of War

spoils of war The Spoils of War

Recently I found out from a friend that the account of one of officers in her guild had been hacked.  21000 gold and all the guild bank items was taken, and anyone who could be was kicked.

Hopefully they get most of what they lost recovered, and their leadership wise up and make everyone with enhanced guild bank privileges get an authenticator.  The incident did get me thinking however about the benefits of hoarding gold in a guild bank.

21000 isn’t that much for a player to have, especially not one with multiple characters.  But that’s in the context of a game that has some pretty big player-focused gold sinks:

None of these upgrades are required, and none of them really improve your performance in a raid (save perhaps your utility going up a bit if you can carry a few more consumables)

So what does a guild need gold for?  I’ll assume we’re talking about an “average” raiding guild – one that does somewhere between 9 and 15 hours or raiding per week.  I’ll assume that you don’t pay for all your raider’s repairs – perhaps one repair cycle per raider per week after a particularly brutal raid, or a capped stipend per member per raid.  Let’s say that it comes out to a maximum of 2000 gold per week.  I’ve never been in a guild that was even that generous – keeping up with repairs was always the member’s responsibility, and in today’s WoW really shouldn’t be a burden for anyone who can spend an hour outside of raiding per week running daily quests.

You may need to maintain a stock of gems and consumables for use during raids, but for the most part these can be supplied by gatherers within the guild.  Even allowing for a few supplementary AH purchases, let’s say that your cash burn rate is around 3000g per week.  Again, this is vastly more than for any guild I’ve been in, but perhaps I’ve just been drawn to miserly company in the past.

Taking the example of the guild that was hacked, do you need to have seven weeks of cash reserves on hand?  Where did the gold come from?  Presumably from selling BoE items that dropped in raids.  The guild as an entity unto itself doesn’t make any money – leaving gold in a guild bank doesn’t accrue interest (wouldn’t that be wonderful, if horribly unbalanced?).  The earnings come from the activities of the members, and stockpiling large amounts of gold beyond what is required for the next few weeks of activities just doesn’t seem to make much sense to me.

Obviously there are times when you do want to stockpile – when content is on farm and you’re preparing for a stint of progression raiding (such as the current lead up to patch 3.3).  But for the most part it seems like the gold should either be redistributed or reinvested in the guild.

(more) Reinvestment...

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Battle.Net Nerdrage Part 1

emobear Battle.Net Nerdrage Part 1

Blizzard recently announced that all WoW accounts must be merged into Battle.Net accounts by November 11th.  Failing to do so will prevent you from playing the game until you do the merge.

Predictably, a wave of nerdrage has taken over the official forums.  The breakdown seems to go something like this:

  • 50% are people complaining just to hear the sound of their own voice
  • 25% are people who can’t be bothered to read the FAQ before complaining
  • 10% are people who think they’re being principled but end up looking childish
  • 10% are trolls
  • the remaining sliver are people who have a legitimate question or concern and articulate it as such

I’ve been using Battle.Net for all of my accounts since April of this year, and I can speak directly to the lies and myths being spread.  This article is going to debunk those myths.  The follow-on article will talk about how to deal with nerdrage when it flares up in your guild (I had hoped to do it all in one, but the debunking alone was nearly 3000 words).

Fire up the Debunkifier

Let’s first hit up the popular myths and lies being spread both on the official forums and various blogs.  And do remember that these are all myths and lies – some born of misunderstanding, most of ignorance, but all untrue.

“Blizzard is springing this on us with no warning!”

Slow down cupcake.  You know how you just scroll through the Terms of Use whenever a new patch is released, never actually reading them?  Well, you screwed yourself this time.  Or rather, you screwed yourself six months ago.  On April 14th 2009, the terms of use were changed to read:

… To access the Service, you will be required to establish a user account on the Service. This may be either an account for the Service only (the “WoW Account”) or an account on Blizzard’s centralized account system for various online games (the “Battle.net Account”). If you do not already have a Battle.net Account that may be extended to WoW, Blizzard may require you to open such Battle.net Account; …

And later on there is a section about what you can do when the terms of use change:

… If any future changes to this Agreement are unacceptable to you or cause you to no longer be in compliance with this Agreement, you may cease to use your World of Warcraft account and terminate the Account in accordance with Section XVII herein. After expiry of one (1) month following the notification the continued use of World of Warcraft by you will mean you accept any and all such changes. …

So you were warned that this was happening six months ago and you had a chance to terminate your subscription.   Even if you had prepaid time, you could have requested that it be refunded due to material changes in the contract.  But you didn’t.  You didn’t read the updated contract, kept on playing past May 14th and in doing so agreed that you would open up a Battle.Net account when Blizzard asked you to.

Blizzard’s Legal Department crits you for over 9000.  You die.

“I’ll have to remember another password”

No, you won’t.  When you merge your WoW account into a Battle.Net account, your WoW password ceases to exist.  When you log into the game, the account management web interface, or the forums, you use your Battle.Net credentials.  The net change in the number of passwords you have to remember is zero.

(more) Is Battle.Net less secure?

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