
While browsing the US guild relations forum, I was struck by this post: PerLoot – a new Loot System
Not struck by the brilliance of the system, mind, but the process by which a reasonable goal (rewarding people who perform better) fell apart in the implementation. What’s worse is that the original poster didn’t seem to realize how much things had fallen apart.
In summary, the poster proposed a loot system whose rewards were based upon performance in raids. The better you perform, the more loot you get. They proposed to measure performance by the meters – your DPS divided by your GearScore times the cubic root of the number of dispels or interrupts you perform. The post made no allowance for how tanks would be handled, but did say that they would gauge Discipline priests differently “because they heal by prevention”.
The premise that gave birth to this loot system is attractive: ultimately, loot distribution should reward those who perform well. I’m sure most people who generally perform above the average of their raid feel they should be rewarded for doing so. But the loot system as proposed fails on so many levels.



