Posts Tagged guild bank

Guild Mergers

merger Guild Mergers

Hopefully you’ve given some thought to your WoW Identity (both personal and guild), and considered how important it is to you.

Now, let’s talk about Guild Mergers.

My Experience

I’ve only been directly involved in one guild merger.  It was my first guild, one in which I inherited the guild master title from the founder, who logged in one day, transferred leadership to me without saying a word, then gquit.  I wasn’t even level 60 at the time if I recall correctly.  I did my best, and fairly well under the circumstances, but I also made a large number of mistakes.  One of those was trying to push us into Molten Core faster than we were able.  We had 25 or so regular members and wanted to get into raiding.

We’d tried running a guild alliance with a guild who was working on BWL, trying to do “half-and-half” MC runs, but they screwed us over on the first run by promising us 20 spaces then only providing 12.  Incensed and unwilling to cut almost half of my signups, we left their run and cobbled together a 28 person raid which took down Lucifron before getting eaten alive by Magmadar.

We kept trying to recruit, but could never get to a critical mass of people.  One of our members put us in touch with another guild in a similar situation.  We talked over the idea of a merger, then did a few 20 man raids to get a feel for each other.  Those raids were filled with mostly leadership types and the other top players, and overall went pretty well.  We got along, killed the bosses, and ended the run thinking that this group would go far together.

We agreed that they would merge into us.  I remained the GM, with their GM and his officers all becoming officers in the new guild.  I’d already made the mistake of having too many officers in my guild (seven or eight), so this put us at thirteen officers in a guild of about 50 people.

Within a week or so, problems started to arise.  Our guild wasn’t stellar by any means, but they were pretty mature (in line with what you’d expect given the positions I’ve written about).  The merged guild had a lot of younger age people in it, and were right on the other side of the maturity scale.

One of my members quit because she had had to deal with sexual harassment in chat from one of merged members in the past.  Guild chat became so garbage-filled that I had to create a separate chat channel and kick people over to it when they started babbling.

In retrospect, I was overly heavy-handed, and some of the new people picked up on this and chose to press my buttons.  It drove me up the wall, to the point where I took a week-long vacation and told my officers to get things in some semblance of order by the time I returned or I’d start kicking people.

As you might expect, things didn’t get back into order, and most of the new people (and some of my members) left the guild.  We re-built over time, though a job change forced me to step down as GM and subsequently leave the guild and the server.  They stayed together through TBC, but from the looks of the armory, the guild fell apart completely before the 3.0.2 patch.

What went wrong?  Many things.  I wasn’t an experienced GM.  I exposed my weakness with regards to immaturity to some children who chose to take advantage of it.  Mostly, we didn’t do enough investigation before choosing to merge.  The best of ours and the best of theirs got together, and we were both surprised when that wasn’t representative of either guild as a whole.

Guild Identity

I didn’t pay enough attention to what my guild’s identity was, and I didn’t consider how the integration of the other guild would change it.  In this case, it brought the maturity aspect of our identity down below what I considered to be minimum acceptable levels, which led to me acting the way I did.

I haven’t heard very many guild merger success stories.  You don’t really even see many stories about mergers at all these days (unless it’s one that you didn’t even realize was happening).  The 10 person raids in Wrath combined with the easy of acquiring loot means that you rarely are in a position where a guild merger is the best option available.

Will that change in Cataclysm?  Perhaps.  If recruting woes aren’t letting you move from 10 to 25 person raids, merging in a small guild that doesn’t have much of a guild built up may be quite attractive: you get the people you need and the incoming members get access to the talents and heirloom patterns that they don’t have.

Conversely, as a guild’s age (post-4.0) increases, the idea of a merger becomes less attractive, because you can’t bring anything but the warm bodies over.  Both guilds might be at level 20, but they will likely have different patterns and different talents.  You might be able to reconcile talents, but patterns will not carry over.

(more) Practical Issues...

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Guild UI Changes I’d Like to See

leader Guild UI Changes Id Like to See

Cataclysm will bring a number of changes to guilds.  Some of these are completely new functionality (guild experience) while others are improvements to what we have today and could arguably be introduced independent from the new expansion.

Today, I’d like to draw up a wishlist of guild tools that I’d like to see added to WoW in the future.  As we haven’t heard much beyond the snippets from Blizzcon, some of these may even already be in the works.

First, let’s quickly recap the changes we know are going to be part of Cataclysm.  I’m only talking about changes to the guild user interface and things that provide utility, so I won’t be going into depth on things like talent trees and guild currency.

  • you will be able to inspect the professions of guild members without them being logged in
  • you will be able to invite other guilds to your events (rather than the individual members of that guild)
  • you will be able to set recruiting options for your guild, including the type and level of members you are looking for.  People can search for guilds in-game much as they search for groups in the pre-3.3 LFG tool

Now, on to what I’d like to see added:

Communication

Getting information to your members has always been a challenge for guild leaders.  The in-game tools are so lacking that an outside forum is the only place to post anything of substance.  Getting your members to visit the forum regularly is like drawing water from a stone.  Either you make the website integral to their in-game experience (by only inviting members to raids if they’ve signed up via the forum) or you spend a good deal of time saying if you’d just read the forum, you’d know _blank_ in guild chat.  There is more than enough room for improvement.

Guild Warnings

I’d like to see an /gw command that works the same way as /rw does in groups today (though with green text by default, naturally).  The ability to spam a guild warning would be controlled by a new permission bit, or at the very least be restricted to the same people who can edit the message of the day.

Depending on how many channels your members are in, and the amount of social chatter going on, it is all too easy to miss something in guildchat that your GM or officers say.  Whether you’re trying to get people’s attention a few minutes before raid invites go out or enforce some level of control on guild chat gone crazy, the large text and accompanying sound will help.

Notification of MOTD / Guild Info Changes

If you’ve used a Ventrilo server before, you may be familiar with the MOTD window that pops up when you first connect to a server.  And every time thereafter, unless you tick the checkbox that reads “only show me the MOTD when it changes”.

The MOTD and Guild Information Pane are useful places to put information for your members, but neither are very effective at getting information to members the next time they log in.  The MOTD can easily scroll right off the page if you have a few addons that spam startup messages, and the guild information pane is so infrequently accessed by most that you can only put reference material there – links to your forums, your voice server’s host / port / password, etc.  Some addons (epgp) even use the guild information pane to store configuration data on the assumption that when people do infrequently open it up they can visually filter out the addon data.

I’d like to see an option where changes to the MOTD or Guild Information panel prompt members as to whether they want to see the changes.  Much like a software update, offer choices like Yes, No and Remind Me Later.  If you’re online when the change is made, it would be best to wait until you’re no longer in a group to display the prompt; otherwise you see it as soon as you log in.  Once you’ve acknowledged the changes, you don’t get prompted again until the information changes again.  That way guild leaders could put some basic announcements and communication that members would be all but forced to read.

Ability for Members to Change Their Public Note

I’ve never understood why the guild permissions are set up this way, but the permission bit to “change public note” allows you to change anyone’s public note.  As such, it’s only appropriate for officers to have.  I know many guilds who use the public note for nicknames, or tracking of alts, or just forms of self-expression like a very small Twitter update.

Either all of these changes have to be mediated through an officer, or anyone can screw with anyone else’s message.  I’d like that permission bit to be split in two – one that allows you to change your own public note and one that allows you to change anyone’s.

(more) Addon Data...

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The Spoils of War

spoils of war The Spoils of War

Recently I found out from a friend that the account of one of officers in her guild had been hacked.  21000 gold and all the guild bank items was taken, and anyone who could be was kicked.

Hopefully they get most of what they lost recovered, and their leadership wise up and make everyone with enhanced guild bank privileges get an authenticator.  The incident did get me thinking however about the benefits of hoarding gold in a guild bank.

21000 isn’t that much for a player to have, especially not one with multiple characters.  But that’s in the context of a game that has some pretty big player-focused gold sinks:

None of these upgrades are required, and none of them really improve your performance in a raid (save perhaps your utility going up a bit if you can carry a few more consumables)

So what does a guild need gold for?  I’ll assume we’re talking about an “average” raiding guild – one that does somewhere between 9 and 15 hours or raiding per week.  I’ll assume that you don’t pay for all your raider’s repairs – perhaps one repair cycle per raider per week after a particularly brutal raid, or a capped stipend per member per raid.  Let’s say that it comes out to a maximum of 2000 gold per week.  I’ve never been in a guild that was even that generous – keeping up with repairs was always the member’s responsibility, and in today’s WoW really shouldn’t be a burden for anyone who can spend an hour outside of raiding per week running daily quests.

You may need to maintain a stock of gems and consumables for use during raids, but for the most part these can be supplied by gatherers within the guild.  Even allowing for a few supplementary AH purchases, let’s say that your cash burn rate is around 3000g per week.  Again, this is vastly more than for any guild I’ve been in, but perhaps I’ve just been drawn to miserly company in the past.

Taking the example of the guild that was hacked, do you need to have seven weeks of cash reserves on hand?  Where did the gold come from?  Presumably from selling BoE items that dropped in raids.  The guild as an entity unto itself doesn’t make any money – leaving gold in a guild bank doesn’t accrue interest (wouldn’t that be wonderful, if horribly unbalanced?).  The earnings come from the activities of the members, and stockpiling large amounts of gold beyond what is required for the next few weeks of activities just doesn’t seem to make much sense to me.

Obviously there are times when you do want to stockpile – when content is on farm and you’re preparing for a stint of progression raiding (such as the current lead up to patch 3.3).  But for the most part it seems like the gold should either be redistributed or reinvested in the guild.

(more) Reinvestment...

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Breaking Up a Guild Bank

piggy_bank_hammerI’ve mentioned in a few past articles about choosing to disband or close up a guild when the needs of the members can no longer be met.

When this happened to the guild I started WotLK with, we had to decide how to distribute the contents of the guild bank.  You hear horror stories about this from time to time, and I thought it would be useful to share the method that we used to distribute the guild’s wealth evenly.

Clearing Out the Trash

Most guilds end up with a lot of useless items in their guild banks over time.  Nobody wants them, they aren’t useful for raids, but they won’t sell on the AH.  Things like the Gnomish Army Knife that engineers have to make en masse while leveling and low-level tradeskill mats.  If you have a free-for-all guild bank tab, you can just move all these items there and leave them out of the valuation step.  You could also vendor them and distribute the gold (even if it may be a paltry sum).

You can also choose to disenchant BoE gear that may be lying around so that it can be distributed as shards, dust or essence.  Though it seems counter-intuitive, leaving BoE gear for direct distribution can make things difficult, as they can pack quite a bit of worth into a single item.  If the items have a particularly high value, consider selling them on the AH and adding the proceeds to the gold balance for later distribution.

(more) Quantifying Effort...

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