Posts Tagged guild

Loot Accessibility and the Role of Guilds

insert coin evolution Loot Accessibility and the Role of Guilds

I read a post on a bluetracker last week (and forgot to bookmark it – again) in which the poster asked “do you need a guild now that we have the dungeon finder tool?”.

Thinking about that leads me to consider the changing role of the guild in WoW.  Since the initial release, guilds have changed from being the only path to high-level gear to a primarily social organization that provides access only to the highest tier of gear and the latest content.

While the response to patch 3.3 has been overwhelmingly positive, it has pushed a major change in the social dynamic of WoW.  For those who are not driven by the pure challenge of raiding the latest content, the argument for joining a guild as a way of gearing up no longer has as much weight.

Let’s look at what your guild could do for you with regards to loot from release until today.

Vanilla WoW

If you weren’t in a raiding guild, your loot capped out at Dungeon Set 1 (commonly called “Tier 0″), and later on Dungeon Set 2 (Tier “0.5″).  The later parts of the quest chain to upgrade your gear from dungeon set 1 and dungeon set 2 were quite challenging and can arguably be called the first “hard mode” in the game, but once you’d finished it, that was the limit of your progression.

The only raids available were 40 people, and in the early raids like Molten Core and Zul’Gurub the number of warm bodies was more important than individual performance.  As you progressed further, the level of technical skill required increased, as did the rewards.  Still, the raid size requirements meant that you didn’t necessarily join a guild for social reasons.  On any given realm there were a limited number of guild capable of fielding a team into the later raids.

Several encounters (Twin Emperors in AQ40 and the original Four Horseman come to mind) were known as “guild killers” because a few weeks of wipes against them could break the tenuous bonds that held some guilds together.

If you wanted PvE loot, you joined a 40 man raid guild.  There was no incentive to go back and run the old 5 man content on your main.

Importantly: if you ruined your reputation in a large guild, your weren’t likely to get into another top-tier guild that easily.  There just wasn’t as much choice as there is today.  This pressure helped keep some of the drama in-line compared to the nerdrage explosions we see today.

(more) The Burning Crusade...

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My Dog Ate My Frost Resist Set

dog ate my homework shirt My Dog Ate My Frost Resist Set

A comment by Malevica on a recent article inspired me to write about excuses.  Excuses for leaving groups, for missing raids, for poor performance, for lack of knowledge, for not heading to the dungeon when your group fills up and generally just not giving your all when playing with others.

WoW is a game, first and foremost.  Let’s get that out of the way.  Games (not just those played on the computer) have different levels of interaction with others, and different levels of commitment required.

You can stop a game of Solitaire to go make yourself a cup of tea without issue, but the pitcher can’t just walk off the mound halfway through game of baseball because his mother tells him dinner is ready.

I like to think of WoW as being around the same level as a friendly bowling team.  You don’t tend to bring substitutes to the alley, so if one person doesn’t show, the game is off.  If you’re in a tournament or league, an unannounced no-show may prevent your teammates from playing themselves.

I don’t think anyone believes that WoW should trump all else, or that nobody should ever be pulled away from the game for something important.  If a family emergency comes up, you have to go.  The issue is the subjective value of “important”, and the ability of people to be honest, both with themselves:

How much time do I *really* have available to me before I jump in this heroic or raid?

and with others:

I’m sorry, I can’t join the Thursday raid because I have a paper due on Friday, but I’ll be sure to unsign well in advance so you’re not left hanging because of me

We’ve all heard the various excuses for why someone fails to meet a commitment they’ve made to other players:

My guild needs me for a run

I have to go to eat

I wasn’t feeling well

Or the best excuse of all:

What I’d like to discuss (and what I think Malevica was getting at) wasn’t so much the veracity of the excuses themselves, but the need to make them.  Regardless of the reason you give, having to make excuses comes down to two things: not managing your time and assigning a different importance to WoW than the people you play with.

(more How Important is WoW to You?...

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Guild UI Changes I’d Like to See

leader Guild UI Changes Id Like to See

Cataclysm will bring a number of changes to guilds.  Some of these are completely new functionality (guild experience) while others are improvements to what we have today and could arguably be introduced independent from the new expansion.

Today, I’d like to draw up a wishlist of guild tools that I’d like to see added to WoW in the future.  As we haven’t heard much beyond the snippets from Blizzcon, some of these may even already be in the works.

First, let’s quickly recap the changes we know are going to be part of Cataclysm.  I’m only talking about changes to the guild user interface and things that provide utility, so I won’t be going into depth on things like talent trees and guild currency.

  • you will be able to inspect the professions of guild members without them being logged in
  • you will be able to invite other guilds to your events (rather than the individual members of that guild)
  • you will be able to set recruiting options for your guild, including the type and level of members you are looking for.  People can search for guilds in-game much as they search for groups in the pre-3.3 LFG tool

Now, on to what I’d like to see added:

Communication

Getting information to your members has always been a challenge for guild leaders.  The in-game tools are so lacking that an outside forum is the only place to post anything of substance.  Getting your members to visit the forum regularly is like drawing water from a stone.  Either you make the website integral to their in-game experience (by only inviting members to raids if they’ve signed up via the forum) or you spend a good deal of time saying if you’d just read the forum, you’d know _blank_ in guild chat.  There is more than enough room for improvement.

Guild Warnings

I’d like to see an /gw command that works the same way as /rw does in groups today (though with green text by default, naturally).  The ability to spam a guild warning would be controlled by a new permission bit, or at the very least be restricted to the same people who can edit the message of the day.

Depending on how many channels your members are in, and the amount of social chatter going on, it is all too easy to miss something in guildchat that your GM or officers say.  Whether you’re trying to get people’s attention a few minutes before raid invites go out or enforce some level of control on guild chat gone crazy, the large text and accompanying sound will help.

Notification of MOTD / Guild Info Changes

If you’ve used a Ventrilo server before, you may be familiar with the MOTD window that pops up when you first connect to a server.  And every time thereafter, unless you tick the checkbox that reads “only show me the MOTD when it changes”.

The MOTD and Guild Information Pane are useful places to put information for your members, but neither are very effective at getting information to members the next time they log in.  The MOTD can easily scroll right off the page if you have a few addons that spam startup messages, and the guild information pane is so infrequently accessed by most that you can only put reference material there – links to your forums, your voice server’s host / port / password, etc.  Some addons (epgp) even use the guild information pane to store configuration data on the assumption that when people do infrequently open it up they can visually filter out the addon data.

I’d like to see an option where changes to the MOTD or Guild Information panel prompt members as to whether they want to see the changes.  Much like a software update, offer choices like Yes, No and Remind Me Later.  If you’re online when the change is made, it would be best to wait until you’re no longer in a group to display the prompt; otherwise you see it as soon as you log in.  Once you’ve acknowledged the changes, you don’t get prompted again until the information changes again.  That way guild leaders could put some basic announcements and communication that members would be all but forced to read.

Ability for Members to Change Their Public Note

I’ve never understood why the guild permissions are set up this way, but the permission bit to “change public note” allows you to change anyone’s public note.  As such, it’s only appropriate for officers to have.  I know many guilds who use the public note for nicknames, or tracking of alts, or just forms of self-expression like a very small Twitter update.

Either all of these changes have to be mediated through an officer, or anyone can screw with anyone else’s message.  I’d like that permission bit to be split in two – one that allows you to change your own public note and one that allows you to change anyone’s.

(more) Addon Data...

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