This article is part of the series “How To Win /friends and Influence /guildies”. See the introduction for more. If you’re reading the original book alongside, this corresponds to Part 1, Chapter 3: “He Who Can Do This Has the Whole World with Him. He Who Cannot Walks a Lonely Way” If there is any [...]
Posts Tagged loot system
While browsing the US guild relations forum, I was struck by this post: PerLoot – a new Loot System Not struck by the brilliance of the system, mind, but the process by which a reasonable goal (rewarding people who perform better) fell apart in the implementation. What’s worse is that the original poster didn’t seem [...]
Principles vs Pragmatism
Dec 7
Another article inspired by a comment on the last article, this time from Veliaf of der Hexenmeister. Veliaf asked how to deal with the situation where your policies require you to treat everyone fairly, yet some people are more important to the success of the raid. I think it was implied was that the people [...]
Managing Your Loot Standings
Nov 23
When comparing loot systems, pay special attention to how easy it is for established players who raid often to gain a massive point lead over new members or those who can’t raid as often. While attendance needs to factor into buying power, certain systems are more susceptible than others. There are two different problems, depending [...]
A few weeks ago, an article was posted on Elitist Jerks detailing the GDKP loot system. Since then a few other blogs (Pwnwear, Deathknight.info) have picked up on the idea and spread it around. I was hoping to provide a bit of an overview and practical suggestions for organizing GDKP runs, but as that’s been [...]

