Posts Tagged loot

Bridging the 10 to 25 Gap

In the post on guild mergers, I talked a little about what to do when you’re trying to expand from a 10 person to 25 person guild.  Today, I’d like to expand on that a bit outside of the context of mergers or alliances (the latter of which will be covered in a future post).  [...]

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Time-to-Emblem Ratios

Why do people leave groups in the new LFG system the moment a dungeon is assigned? The instances I see this most often on are: The Culling of Stratholme Halls of Lightning Halls of Stone The Oculus If you jump out of the group, you can’t re-queue for 15 minutes.  For a tank or healer, [...]

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Primordial Trophies and Orbs, Oh My!

When a new content patch is on the horizon, I like to go through my policies and see what needs to be updated – typically with regards to loot.  I continue to do this for Cold Comfort even though the guild is in stasis at the moment.  It’s a good exercise, and it helps build [...]

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Performance-Based Loot Systems

While browsing the US guild relations forum, I was struck by this post: PerLoot – a new Loot System Not struck by the brilliance of the system, mind, but the process by which a reasonable goal (rewarding people who perform better) fell apart in the implementation.  What’s worse is that the original poster didn’t seem [...]

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Managing Your Loot Standings

When comparing loot systems, pay special attention to how easy it is for established players who raid often to gain a massive point lead over new members or those who can’t raid as often.  While attendance needs to factor into buying power, certain systems are more susceptible than others. There are two different problems, depending [...]

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Sullying Our Good Name

On my main’s server, I’ve been running PUGs pretty much daily for the last few weeks.  The time just isn’t right to form Cold Comfort the guild it seems, so I’ve resolved to try again closer to the release of Cataclysm, when there is bound to be a fair amount of shakeup and re-rolling. Standards [...]

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Breaking Up a Guild Bank

I’ve mentioned in a few past articles about choosing to disband or close up a guild when the needs of the members can no longer be met. When this happened to the guild I started WotLK with, we had to decide how to distribute the contents of the guild bank.  You hear horror stories about [...]

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