Posts Tagged personality

Trying to Solve the World’s Problems

sbPuzzled Trying to Solve the Worlds Problems

One of the things that has dogged me whenever I’ve been a guild leader is a desire to solve every problem that I am made aware of.  Even outside of a leadership position, I tend to internalize every little thing that goes wrong.

I have high standards for myself, and when I find myself playing with people who don’t share those standards, I get frustrated.  That’s bad enough in itself, but taking it a step further and trying to “fix” those people is completely futile.  I’m rarely going to be successful, and when my attempts fail, I’ll just get more frustrated.

Of course, I can’t take a completely laid back position – even if my personality would allow for it, there are some problems that guild leadership should address.  There are valid performance and behavioural issues that leaders should raise and address when the see them.  The skill lies in knowing what the scope of leadership covers, and what is not your problem to solve, even if you think you can help.

The core problem is a theme that’s come up before – trying to assert control over others.  Too little leads to chaos, while too much leads to a guild nobody wants to be a part of.  If you’ve ever felt that your guild was “slipping out of control”, you may be facing a mismatch between how much you want to control and how much you can.

Sometimes, the frustration with that gap gets turned inwards.  Rather than the problem being unrealistic expectations, you see the problem as an inability to maintain order.  At that point, the thing you enjoy becomes a chore.

The solution is to get realistic about what is and what isn’t the responsibility of guild leadership.  From the pile of things that are the responsibility of the guild, figure out what you are capable of doing and what needs to be delegated.  Don’t get pulled into things that aren’t the guild’s problems.

Simple advice, but if it were so obvious and easy to follow, I’d have no reason to write this post.  So let’s take a look at some of the issues that you might encounter as a guild leader:

Retention

You can’t expect to keep every one of your members forever.  Guilds are by definition a collection of like-minded but not identically minded individuals.  Everyone sacrifices a few ideals when they join a guild in exchange for the benefits that the guild offers them.

Some people will, against their better judgement, give up more than they really want to, and allow this to fester over time.  Over time, subtle things in the guild may change, or a new policy may be introduced which push them past their breaking point – when the sacrifice seems too much.

So long as you aren’t actively making policies to antagonize specific people, or going out of your way to alienate members, this isn’t your fault.  Some people will be happier elsewhere, and the best thing to do is part company on a friendly note in case they come to regret their decision and you need their class/spec.

(more) Infighting...

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Reasonable Expectations

expectations Reasonable Expectations

Against my better judgement, I’ve started working on gearing up another of my characters that I abandoned after hitting 80 in the month after the WotLK launch.  I’d finished with all of my EoT gear on my Paladin and Shaman, and told myself that I was just going to get exalted with two factions for a couple of tailoring patterns.  In the course of doing that, I ended up getting enough EoT to pick up a couple of pieces of Tier 9, and before long I found myself chain-queueing for heroics on a character that I was going to let rot until Cataclysm.

That’s a long way of saying that I’ve been running even more dungeon finder groups than is my custom recently.  It’s taking a bit of a toll on me – I find myself having less patience with people than I’d like to, and at times acting like a jerk in response to jerkish behaviour.  I wiped a group on heroic Halls of Reflection because I refused to exploit the escape encounter with them.  Technically, they wiped themselves, as I was just standing in a safe spot and didn’t move to heal when when the first wave of adds came, but it’s the same thing in the end.

Around the point where my frustration was getting the better of me, I read an interesting article by Matthew Rossi on wow.com.  In short, he says that putting raid-level expectations onto the people you meet in dungeon finder groups is not only a recipe for driving yourself batty but is unfair to everyone involved.

Between the point of his article and the ongoing commentary from my post on selfishness, I started to think about why these groups were getting to me.  Was it the groups, or me?  Were the groups completing the dungeon?  Yes, for the most part – maybe 5% of the groups I’ve been in have failed to complete the instance, and that was usually on the path to Tyrannus in the Pit of Saron.

Reflection

So if the groups were completing the dungeon, and I was getting my emblems and rolls on loot, why was I getting annoyed?  It was because the groups weren’t living up to my expectations.

A much wiser man than me gave me this sage advice: “expectations are just premeditated resentments”.

The groups that I meet in the dungeon finder don’t tick a check box that says “I promise to live up to the standards of an experienced four-year raider”.  So why was I treating them like they had?

In my defense, I’m pretty lenient about performance compared to some people.  The numbers I quoted in the selfishness articles are the ones I live by – I don’t complain about DPS unless they’re consistently below 1500, and I’ll happily heal a tank with 25k buffed HP through the original heroics.  But when it comes to situational awareness and having respect for other people, I take a hard line.  Neither of these are required for random heroics.  The fomer makes things run a bit more smoothly and the lack of the latter is more a comment on society as a whole than WoW in specific.

Yet I find myself pushing the things that are important to me on people who may have a completely different set of values.  I like clean execution.  The myriad melee DPS who have killed themselves on Krystallus obviously don’t.  But they seem to have fun and don’t blame anyone but themselves.  Obviously I’m taking things a bit too seriously if someone else gets themselves killed and I let that bother me.

Does this mean that I’m going to instantly become an easy-going dungeon runner that lets nothing bother him?  Not likely.  But I will try to put myself in the shoes of people who don’t take this game as seriously, and not judge them so harshly.

(more) Type A Personality...

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Your WoW Identity

A bit of a thought experiment this week.

I was ready to write an article about Guild Mergers, but after running over my thoughts on the topic I realized that there’s some background I need to get people thinking about first.  Here’s a quick preview: the fear and trepidation that surrounds a guild merger is all about the fear of losing your identity.

But what is your identity?  What makes you “you” online?  How much of your personality and values make it into the persona you expose to your guild members?  Are you more or less the same person, or do you build up a completely different you when behind a keyboard?

Consistency or Facets?

Assuming that nobody knows of the common player behind your alts, do you choose to expose a different facet, or even an entirely different personality on one character vs another?  Or do you play all of your characters act in a way that is consistent with your personality and values?

Personally, I think of myself as a protector, and this comes through in all of my characters.  It’s what led me to always have a tanking or healing main character.  It’s why I only death grip on my DPS Death Knight to pull a mob off the healer.  I like the idea that I am responsible for the other people in my party – not for their behaviour, but for their safety from whatever the game throws at us.

MBTI

If you’ve never thought much about your personality traits, you might want to take a few minutes to take the Meyers-Briggs Typology test.  The full test has 72 questions.  There are shorter versions, like this one that uses the Simpsons characters, but you can’t expect to get much out of a personality test that asks four two-choice questions.

(when our vice president joined the company and wanted to do some team building, he gave us the Simpsons version of the test and I came out as Principal Skinner.  Read into that what you will.  Now that I think about it, it might be fun to work out the 16 WoW NPCs that match the various typologies.  Garrosh Hellscream for ESTP?  Wait, “able to handle criticism”.  Perhaps not)

If you’ve done one of these tests in the past, you may know the general category you fall into.  If so, pick one of your characters and do the test as them.  If you’re someone who does absolutely no role-play, there may be no difference in the results, but I suspect a great number of us switch things up even a little bit when playing.

(more) What Are Your Limits?...

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