Portal Roulette, Corrupted Healing and Other Mischief
I'm catching up on some of the Warcraft novels, specifically Beyond the Dark Portal at the moment. I find the scenes with Nefarian taking me back to the time when I was running Blackwing Lair.
I still rate that experience as the best time I spent raiding in the time I've been playing WoW. It wasn't so much the content, but the amount of good-natured grief that we gave each other that made the experience enjoyable.
For those who never experienced the Nefarian fight when it was current, he periodically "calls" each class, making them do something special for 30 seconds. In the case of priests (which was my main at the time), your direct heals stack a DoT on your target.
One or two stacks doesn't hurt much but if you really wanted to kill someone and had enough priests, you could spam rank 1 Lesser Heal on someone and quickly build up a 2k per second DoT (this in the days where a well geared clothie would have maybe 4000 health).
Every time a priest class call went out, our class leader died in 2 seconds. It never got old. The first time was requested by our guild master (prompting a couple of "are you serious?" responses), but after that it just became a guild tradition. He spent phase 2 and 3 desperately trying to keep himself alive with shields and renews, but usually would up horizontal for the kill.
Everyone knew it was coming, we all had a good laugh afterwards, and we were confident enough in our abilities to compensate for the loss of a healer.
In my next guild, I played a mage. I'm not sure how widespread the tactic is, but our key screw with your guildmates move is known as "portal roulette". When it comes time to portal everyone home, multiple mages stack up on each other and face the same direction. On a count, you all start casting portals to different cities. If you have time, you cast more than one.
The result is a massive glowing blob of portal energy, and if you mouse over it your tooltip will rapidly cycle between the various destinations. Right click at your own peril - you never know if you'll end up in Dalaran or Stonard. For those of you in 10 person guilds, Spicytuna has a recommended rotation for a solo mage to get the same effect.
No matter how many times we pulled this, there was always a cry of "dammit, why am I in Thunder Bluff?" from someone who wasn't paying attention. Again, everyone in the guild has a good laugh with no serious damage done.
I'm sure there are other examples that others will share - clustering on someone during Gruul's Shatter, or putting Amplify Magic on someone just as they're about to blow up.
When you can repeatedly kill your class leader on the final boss of an instance (at the behest of the GM no less) and everyone laughs it off, you know you're in a good guild, or at least one that knows when to take themselves a bit less seriously.
My personal experience in WotLK hasn't replicated that. We were never the most skilled group, so we couldn't afford to lose anyone on purpose, especially not in the 10 person raids. I would have loved to have been a member of the Brew of the Month club so I could pull this off while fighting Sapphiron, but I could never get the hang of ram riding.
What do you do to maintain a spirit of camaraderie in your raids? Any interesting ways to keep spirits high, even on progression content when you can't let a few people die and still make the kill?
Until Next Time
(image is Mr. Mischief from the Mr. Men series)